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Structurally, the game is identical to its predecessor. It has a long first chapter, set in one big location with lots of multi-step puzzles to solve, followed by two shorter, snappier chapters in new settings.
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The game is also about equal in length, again taking me eleven hours to complete. In spite of the similarities, Chaos on Deponia doesn’t suffer from the same uneven pacing that bothered me in the first game.
#Chaos on deponia walkthrough series
#Welcome back to deponia walkthrough series#ĭeponia’s early obstacles felt like a series of false starts, but the sequel's first chapter held my attention thanks to the large area to be explored and the nonlinearity of Rufus’s quest to make nice with all three of Goal’s personas. The first half hour is a bit passive, with little more to do than click the one or two available options, but once Rufus and Goal reunite the game rolls along nicely. And Chaos on Deponia’s puzzles flow steadily-there were always just enough hotspots for me to poke at, items to try, and people to talk to that I neither felt stymied nor overwhelmed.
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On the downside, at times the puzzles flow a bit too steadily, almost as if they’re solving themselves. I often used or combined objects without being quite sure why I was doing so. Sometimes I didn’t truly understand the objective until a puzzle was complete and I could work backward through the logic. #Welcome back to deponia walkthrough series#.
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